Mastery exp is gained through missions and PvP and serves no other purpose other than to charge the exp modules.Surprisingly by those really annoying ass ads posted on different websites.So of course being the gundam fan I am, I had to check it out to see whats up.SD Gundam Capsule Fighter is a third person shooter game developed by Softmax and published by OGPlanet.
Single player however is completely unrewarding offering very little on completion and only wasting your units energy. The missions also may come with a bit of story, or even a fight against enemies with the pilots of the series. You achieve emblems by meeting certain conditions, such as winning a certain number of matches along with a certain rank of completion. Doing these quests can reward you with different things such as points, blueprints (which I will get into a bit later), mobile suits, stickers, and even exp modules. You gain rank by completing missions and participating in PvP matches. You can check your rank in your info menu, along with your unit information. My Room is a space used to store your units, items, battleships, operators, and other items such as exp modules. The shop is where you can rent units or buy C rank units, blue prints, battleships, skills, decorations such as paint and stickers. With the factory you are able to view your units stats, grow the unit (meaning using exp modules to give the unit exp). Overcustomizing comes at a risk of failure which will reduce all of your achieved overcustom levels, sending you back to overcustom level one. Next would be the skill tab, where you are able to put your own skills onto a unit. After each mission or PvP match, it will consume that skill and you will have to replace it. The last two tabs are for customizing your units appearance with different colors with paint, or by throwing a stick on the unit. Some operators have special effects, but there is only one operator you can buy with ingame points, the rest all cost astros. There was a way to alter this but OGplanet is stingy unlike the other version and took measures to prevent it. Items like booster down will completely deplete an enemies booster gauge. While an item like Hide will give you invisibility so long as your unit isnt moving. Some do not come charged meaning you must but mastery exp into them in order to use them.
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